I have no clue why, just keep hitting it and you will eventually get it. Warning: sometimes it takes about 20-40 extra hits to cap it once it gets to 0 loyalty. I like to use 2k warrs, 1k pike/sword/scout and 95k archers. Just send the rest of your heroes, as fast as you can.ġ. Clearing waves: 22k warriors works on this one. If you only have like 30k archers left, its still fine. I use 20k warrs, 1k sword/scout/pike and the rest archers (no war ensign). Second spearhead: An npc will regen its troops right after you hit it so i send a secondary spearhead. I use this one for capping 10's so i know it will work.Ģ. You are welcome to use a different spearhead if you want to, just remember to keep the rainbow thick. Use your best (level 80+) attack hero on this. If you use a war ensign, you should have something like 118k archers going with it. 2k warriors, 1k pike/sword, 3k scouts (these are actually important-scouts somehow seem to trip more traps than other troops, making it so that you lose less of the others), fill the rest with archers. First spearhead: I recommend using a war ensign on this one (optional). Otherwise, wait until the warriors start to hit before you do this.ġ. If you use camp time, make this hit right after the warrior waves. But they will take out traps while doing so. I told you guys that you dont need to have camp time skills. Now, send 6 waves of 5k warriors at the city. A 10 has 11k traps, and every once in a while, every single one will go off, causing you to lose a LOT of troops (I once had that happen and lost 60k archers instead of my normal 6-8k). What often causes a lot of archer deaths is the traps killing either archers or the rainbow on the first round. The closer it is, the faster you will capture it. Now find (or make, hopefully you will make one) a level 10 npc within 5 miles of you. Make sure you also have an open city slot. And make sure all your troops are ready to go. Use yourwar horn, corselet, and penicillin if you were going to use them. ![]() ![]() ![]() This means either take off their mounts or make sure they are all the same level mount (my mount level is level 5, which means that I make sure all my heroes are at least level 50). ![]() Also, make sure all your heroes are the same speed. make sure you have the level 80 hero there. War/ Ivory horn, corselet, and penicillin are not needed, but they are helpful, especially war horn.Īrchery 10, MT 10, Compass at least 8, IW and Medicine as high as you want them. If your hero is under level 100 and/or you have not had experience hitting level 10's before, I recommend having a war ensign too. Also, you need at least one of your heroes to be at least level 80, and he needs to have a high attack rating, preferably over 200. A level 9 or 10 feasting hall, and a level 10 rally point (10 rally point makes it SOOO much easier, 9s just dont cut the mustard). I recommend having at least 150k archers and 300k warriors in the city you will be attacking from, not to mention about 10k swords/pikes/scouts. Also, it doesn't require camp time, since a lot of us are either lazy or just don't know how to use it. This is probably not the BEST way to cap a 10, but it will allow you to cap one with fewer archer losses and with a lower level hero (because many players do not have level 100 heroes or HH's). The big reason why is that age1 and age2 are DIFFERENT games with DIFFERENT math. This applies to age2, since many age2 players have trouble capping 10s and dont know why. Yeah i know that people have done npc 10 guides before, but, to be honest, i didnt like most of them.
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